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Master_GM
Joined: Wed May 19, 2010 12:20 pm Posts: 1
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Open RPG code window
I have talked one friend who has this "problem", but it is not so much as a problem as it is an annoyance really. Anyway when I load open RPG after it goes through the updates and the actually program opens the code window remains open and you cannot close because that shuts down the whole program. I there anyway to get rid of this code window, mostly because it takes up needless space on Start up bar below. If not, oh well, I suppose I will just have to deal with it.
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Wed May 19, 2010 12:25 pm |
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prof.ebral
Joined: Wed Dec 09, 2009 9:39 pm Posts: 712
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Re: Open RPG code window
you can edit the file name and change .py to .pyw
_________________ I ate your Death Knell. The Traipse Movement Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml
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Wed May 19, 2010 3:07 pm |
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davidbyron
Joined: Thu Dec 10, 2009 6:37 am Posts: 335
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Re: Open RPG code window
Agreed. Just change the name of eg start_client.py to start_client.pyw and start OpenRPG by double clicking on that file. The older versions had two copies of essentially the same file one of them not bringing up the ODS-like box.
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Wed May 19, 2010 3:20 pm |
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piash006
Joined: Fri Sep 02, 2011 1:44 am Posts: 2
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Re: Open RPG code window
Run OpenRPG
Now, in Terminal, go to the directory openrpg1 is in (at the prompt just type cd Applications/openrpg1) and type /usr/local/bin/pythonw start.py. The program should run!
If it does not, double check to see if you did everything above correctly. If you have, you can e-mail me, and maybe I can help you. But, you might be better off searching through the OpenRPG help forum for the answer to your problem. Create Automator Application
To make life easier, you can make a nice Automator application that allows you access to OpenRPG with a nice double-click, instead of accessing Terminal, and typing in code.
Open Automator. Select Automator from the left window. Double click on "Run Shell Script." Set "Pass input" to "as arguments" in the top right pull down menu. A bunch of code will be inserted. The the following code, so the text of the workflow looks like this:
for f in "$@" do echo "$f" done
cd / cd Applications/openrpg1 /usr/local/bin/pythonw start.py
Save the file as an Application, and place it wherever you want. When you want to launch OpenRPG, simply double-click on the Automator Application
_________________ i love this site
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Sat Sep 10, 2011 3:09 am |
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prof.ebral
Joined: Wed Dec 09, 2009 9:39 pm Posts: 712
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Re: Open RPG code window
piash006 wrote: Run OpenRPG
Now, in Terminal, go to the directory openrpg1 is in (at the prompt just type cd Applications/openrpg1) and type /usr/local/bin/pythonw start.py. The program should run!
If it does not, double check to see if you did everything above correctly. If you have, you can e-mail me, and maybe I can help you. But, you might be better off searching through the OpenRPG help forum for the answer to your problem. Create Automator Application
To make life easier, you can make a nice Automator application that allows you access to OpenRPG with a nice double-click, instead of accessing Terminal, and typing in code.
Open Automator. Select Automator from the left window. Double click on "Run Shell Script." Set "Pass input" to "as arguments" in the top right pull down menu. A bunch of code will be inserted. The the following code, so the text of the workflow looks like this:
for f in "$@" do echo "$f" done
cd / cd Applications/openrpg1 /usr/local/bin/pythonw start.py
Save the file as an Application, and place it wherever you want. When you want to launch OpenRPG, simply double-click on the Automator Application Calling python from /usr/local/bin is only on Unix, Unix-like systems (Mac and Linux). Changing the files extension fixes the problem without all of this unnecessary behavior, which is predominate in Windows. Windows likes to open the Python interpreter in a DOS Shell, while Unix systems don't need that.
_________________ I ate your Death Knell. The Traipse Movement Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml
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Sat Sep 10, 2011 5:12 am |
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