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OpenRPG crashes after splash http://rpgobjects.com/forum/viewtopic.php?f=4&t=344 |
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Author: | Okimar [ Fri Jun 11, 2010 7:10 am ] |
Post subject: | OpenRPG crashes after splash |
I can update just fine, but after the splash screen the client clashes. This is my error report. Traceback (most recent call last): File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func return func(*args, **kwargs) File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 1315, in AfterSplash self.frame = orpgFrame(None, wx.ID_ANY, CLIENT_STRING) File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func return func(*args, **kwargs) File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 121, in __init__ self.build_gui() File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func return func(*args, **kwargs) File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 731, in build_gui self.build_window(c, self) File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func return func(*args, **kwargs) File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 867, in build_window wx.DefaultSize) File "C:\Program Files (x86)\OpenRPG\orpg\tools\decorators.py", line 106, in new_func return func(*args, **kwargs) File "C:\Program Files (x86)\OpenRPG\orpg\chat\chatwnd.py", line 332, in __init__ orpgTabberWnd.__init__(self, parent, True, size=size, style=FNB.FNB_DROPDOWN_TABS_LIST|FNB.FNB_NO_NAV_BUTTONS|FNB.FNB_MOUSE_MIDDLE_CLOSES_TABS) File "C:\Program Files (x86)\OpenRPG\orpg\orpg_windows.py", line 95, in __init__ 'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, AttributeError: 'module' object has no attribute 'FNB_COLORFUL_TABS' |
Author: | prof.ebral [ Fri Jun 11, 2010 2:50 pm ] |
Post subject: | Re: OpenRPG crashes after splash |
viewtopic.php?f=4&t=323 |
Author: | Okimar [ Fri Jun 11, 2010 9:39 pm ] |
Post subject: | Re: OpenRPG crashes after splash |
I might be showing my noobness, but i'm not sure what exactly to delete. this is what i got last. Traceback (most recent call last): File "C:\Program Files (x86)\OpenRPG\start_client.py", line 13, in <module> import orpg.main File "C:\Program Files (x86)\OpenRPG\orpg\main.py", line 34, in <module> from orpg.orpg_windows import * File "C:\Program Files (x86)\OpenRPG\orpg\orpg_windows.py", line 104 class AboutHTMLWindow(wx.html.HtmlWindow): ^ SyntaxError: invalid syntax |
Author: | prof.ebral [ Fri Jun 11, 2010 9:51 pm ] |
Post subject: | Re: OpenRPG crashes after splash |
You might have an indentation error or you left a parenthesis open. |
Author: | Okimar [ Sat Jun 12, 2010 3:32 am ] |
Post subject: | Re: OpenRPG crashes after splash |
I've tried everything, but I can't figure it out, can you put in EXACTLY what i need to delete? I don't understand anything about programming language so i don't know what is wrong with it. |
Author: | prof.ebral [ Sat Jun 12, 2010 3:50 am ] |
Post subject: | Re: OpenRPG crashes after splash |
Okimar wrote: I've tried everything, but I can't figure it out, can you put in EXACTLY what i need to delete? I don't understand anything about programming language so i don't know what is wrong with it. viewtopic.php?p=3030#p3030 prof.ebral wrote: There is a problem with a recent update, I am inclined to believe. A Windows update. The easiest way is to edit the orpg_windows.py file and delete the two instances of Code: |FNB.FNB_COLORFUL_TABS |
Author: | Okimar [ Sat Jun 12, 2010 4:21 am ] |
Post subject: | Re: OpenRPG crashes after splash |
Thank you so much, after trying every single possible combination I finally got it to work. |
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