Re: testing OpenRPG developer version (will be 1.9.0 I expect)
davidbyron wrote:
but with Mac people have had issues.
Their are several ways to install hg on mac and the newer OS's don't seem to have as much problem with it.
Quote:
One was trying to make it easier to add a bunch of similar minis eg 8 guards using same icon but numbered to tell them apart.
Is this limited to 10 or fewer mini's. I tried to add 11 yesterday and it crashed my map ?
File "/Users/paul/openrpg_dev/orpg/mapper/map.py", line 282, in on_paint
self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], [clientsize[0]/scale, clientsize[1]/scale])
File "/Users/paul/openrpg_dev/orpg/mapper/miniatures.py", line 607, in layerDraw
m.draw(dc, self)
File "/Users/paul/openrpg_dev/orpg/mapper/miniatures.py", line 384, in draw
if len(label):
TypeError: object of type 'NoneType' has no len()
Not really a big deal, just something people should be warned about so it doesn't happen in game play.