View unanswered posts | View active topics It is currently Fri May 10, 2024 9:00 pm



Post new topic Reply to topic  [ 9 posts ] 
 Looking for 4th edition autocalc sheet 
Author Message

Joined: Sat Jan 16, 2010 2:00 pm
Posts: 3
Post Looking for 4th edition autocalc sheet
It used to be on http://openrpg.wrathof.com but got deleted. Anyone have a copy they can send to me?


Sat Jan 16, 2010 2:02 pm
Profile WWW
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Looking for 4th edition autocalc sheet
The Traipse Bete has a new 4e sheet. It's Traipse only though.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Sat Jan 16, 2010 4:05 pm
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Looking for 4th edition autocalc sheet
Again, what's the difference prof.ebral? As I understand it your sheets should be compatible with OpenRPG 1.7.6 through 1.8.0.4, right?


Mon Jan 18, 2010 2:46 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Looking for 4th edition autocalc sheet
davidbyron wrote:
Again, what's the difference prof.ebral? As I understand it your sheets should be compatible with OpenRPG 1.7.6 through 1.8.0.4, right?


All sheets from 1.7.1 - 1.7.8 will work with Traipse, but after the Beta it is not the other way around Not all of the sheets. The Beta creates new syntax for the sheets to understand.

As I understand it your system is works on a global reference. Type !@Name@! and the value for name will appear. I have not been able to get this to work without problems. If I have two names, neither appear.

My system uses a more complex series of syntax to create a reference. It's hard to explain. EZ tree was created to make Node Referencing for the user easy.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 5:00 pm
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Looking for 4th edition autocalc sheet
Well if it is hard to explain it also harder to use surely? OpenRPG stuff needs to be intuitive because the documentation is zero. It all has to work "like you would hope". That's what 1.8.0+ developer is moving towards. I just need to get shared data working.

Anyway the added stuff you put in traipse is only going to matter very rarely surely? Or are you saying it is used in the 4e thingy you have? At any rate why not post it? At worst it'll need some tweaking.

I know that someone is working on a big 4e character sheet for OpenRPG that was 1.7.1+ compatibe. But I don't have an e-mail for them, just a handle on the Mayhem boards. I have a 3.5 sheet that uses some of the 1.8.0+ developer version's new stuff.

Here is a so-far-so-good version of the 4e character sheet they were working on (load it as a node not a tree file):
http://www.assembla.com/spaces/openrpg/ ... level3.xml


Mon Jan 18, 2010 5:13 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Looking for 4th edition autocalc sheet
davidbyron wrote:
Well if it is hard to explain it also harder to use surely? OpenRPG stuff needs to be intuitive because the documentation is zero.


I have been documenting.

Alright let me explain this again: viewtopic.php?p=512#p512

Here is an example tree.

Example Tree:
Code:
Game Tree
- PC Sheet (Tabber)
-- Abilities (Grid)
-- Combat (Form)
--- At Wills (Form)
---- 0 (Form)
----- At Will Power (Text)
--- Weapons (Grid)
-- Attacks (List)


The weapons grid as 3 rows and two columns. Column 1 is the weapon name, column 2 is the weapon damage die. Abilities grid has 6 rows and three columns. Ability name, Score, and Mod (math calculation right now)

If I have a Text node with some cool text that I want to send to chat, along with an attack I might have something like this.

/me does a cool action in combat and attacks the enemy.
Code:
<b>Attack:</b> [1d20+!#Abilities::(1,3)#!]
<b>Damage:</b> [1!#Weapons::(2,2)#!+!#Abilities::(1,3)#!]


That uses the Parent Reference syntax.

But if you don't want to take the time to learn the syntax, the EZ_Tree allows you to browse the tree and find the reference.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 5:23 pm
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Looking for 4th edition autocalc sheet
Yeah I get the general idea; I already implemented it (relative addressing) with OpenRPG 1.8.0+ by which I mean apart from the grid thing you can write the exact same code and have it work except using !@...@! instead of those funky !#...#! things.

The node is somewhere in the PC sheet container parent node, right?

What does it do when it sees a !#....#!, find the nearest parent or does it chase right up the tree for the top parent before searching internally? presumably you are still doing the exhaustive linear search each and every time until you get a match?

I do like the grid referencing I guess. I don't think it is necessary but I think people will just like it. And the syntax is nice. I was originally thinking of something like !@Weapon@@(2,2)@! thinking that in general !@path_to_node@@other stuff@! could be used to pass arbitrary instructions to a node, but I think people won't get that. It feels more like an address and people don't get the row thing too much. This would mean that you can't have a legal node called "(X,Y)" where X,Y=whole number, or there would be potential ambiguity. That's fine. I can add a check for that. I see you are 1-based not 0-based indexing (ie your first row is 1 not 0). Might have a setting for that so people can add a header row/ col. I see you specify row then column which sounds right. I guess I should add that and that's really the only thing you've added that 1.8.0+ lacks.


Mon Jan 18, 2010 5:44 pm
Profile
User avatar

Joined: Wed Dec 09, 2009 9:39 pm
Posts: 712
Post Re: Looking for 4th edition autocalc sheet
Ok. I just downloaded the 1.8.0 dev, and it finally works like it it supposed too ... sort of. You are always finding the value of the top most node.

Like if I have:
Code:
-- Group
--- Group-2
---- Text_1
---- Text
--- Group-3
---- Text_2
---- Text


And I want to find Group-3, Text .. I can't just type in !@Group::Text@! because it will return !@Group::Group-2::Text@!

You have not given the !# #! and !! !! system much of a chance. It's a lot more simple than it sounds, it's just new.

Another thing I failed to mention is the fact that Standard looks crappy. There are so many bugs in the GUI, I get tons of errors in my Terminal, and I am just totally fed up with some of the development team. Not you, David, I can appreciate your ideas.

I just can't express enough that I chose quality over quantity.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Mon Jan 18, 2010 5:54 pm
Profile YIM WWW

Joined: Thu Dec 10, 2009 6:37 am
Posts: 335
Post Re: Looking for 4th edition autocalc sheet
Yes, I agree; we can work together. It's about getting the job done.


Mon Jan 18, 2010 6:02 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.