Playtest for STALKER setting using AFMBE rules...
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Daedalus
Joined: Sun Sep 05, 2010 5:30 am Posts: 290
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 Re: Playtest for STALKER setting using AFMBE rules...
Yeah thats a hard one. Because I do think the game should be deadly, but 17 days to heal is a long time, though it makes sense.
I am not sure what to suggest about this
_________________ Daedalus
Openrpg.com Moderator
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Mon Jun 06, 2011 6:31 pm |
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Felix
Joined: Wed Dec 16, 2009 2:42 pm Posts: 209
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 Re: Playtest for STALKER setting using AFMBE rules...
I was thinking maybe something similar to Call of Pripyat where medkits heal over time, maybe do the initial heal then 1 every hour for like 5 hours where as scientific goes for 8 hours and army goes for 10, then maybe make them stackable up to 5 an hour, so if you want to dump a lot of money into your healing you can get back into it faster, but a couple of them will return you to active killin within a day or so
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Tue Jun 07, 2011 12:27 am |
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xhaosdaemon
Joined: Fri Apr 01, 2011 12:32 am Posts: 149
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 Re: Playtest for STALKER setting using AFMBE rules...
That may be going too far in the other direction. Army medkits already double your healing rate for 2 days, Scientist medkits for 4 days (non-cumulative) as well as healing some life points immediately. I am thinking of trying the double daily healing rate (so 2 life points per day). There are also artifacts that double, triple, or quadruple your healing rate (at the cost of increased damage from various attacks). Maybe also giving a little extra daily healing with medical ministrations (first aid/medical). I think that seems like a good start.
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Tue Jun 07, 2011 12:56 am |
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Ishbalan
Joined: Sat May 21, 2011 6:52 am Posts: 9
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 Re: Playtest for STALKER setting using AFMBE rules...
hey guys I'm in a tough spot, just got a job and it ends at 9pm central time and then I have travel time back to my place so I get back at about 9:30-10 pm. I think this counts me out for the game. if you are fine with me catching you guys later in the session I'm cool with that but otherwise I think I'm well .....
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Tue Jun 07, 2011 3:08 am |
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xhaosdaemon
Joined: Fri Apr 01, 2011 12:32 am Posts: 149
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 Re: Playtest for STALKER setting using AFMBE rules...
I am fine with starting the game around 9:30pm, usually takes a few minutes for everyone to get settled and Skyped anyhow. If everyone else is cool with starting at 9:30pm and you get in when you can, then that works for me. So what do my other 3 Stalkers think?
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Tue Jun 07, 2011 3:27 am |
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Felix
Joined: Wed Dec 16, 2009 2:42 pm Posts: 209
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 Re: Playtest for STALKER setting using AFMBE rules...
I can make 930
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Tue Jun 07, 2011 5:19 pm |
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JWorden
Joined: Sun Sep 19, 2010 9:55 pm Posts: 105
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 Re: Playtest for STALKER setting using AFMBE rules...
Hey guys, It was so dead at work they let me get out early, I may lurk a bit, I won't cause distraction or anything, just wanna see Stalker in action.
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Wed Jun 08, 2011 12:13 am |
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Daedalus
Joined: Sun Sep 05, 2010 5:30 am Posts: 290
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 Re: Playtest for STALKER setting using AFMBE rules...
works for me
_________________ Daedalus
Openrpg.com Moderator
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Wed Jun 08, 2011 1:14 am |
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xhaosdaemon
Joined: Fri Apr 01, 2011 12:32 am Posts: 149
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 Re: Playtest for STALKER setting using AFMBE rules...
OK so it is Tuesday once again.....putting out a roll-call for the STALKER game tonite. I am going to be there, Blackstar server, 9pm, game room; STALKER: Winds of Chernobyl.....hope to see you all there!
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Tue Jun 14, 2011 12:33 pm |
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Daedalus
Joined: Sun Sep 05, 2010 5:30 am Posts: 290
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 Re: Playtest for STALKER setting using AFMBE rules...
xhaosdaemon wrote: OK so it is Tuesday once again.....putting out a roll-call for the STALKER game tonite. I am going to be there, Blackstar server, 9pm, game room; STALKER: Winds of Chernobyl.....hope to see you all there! I will be there
_________________ Daedalus
Openrpg.com Moderator
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Tue Jun 14, 2011 5:56 pm |
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