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 Whiteboard Missorting with Minis 
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Joined: Fri Aug 13, 2010 2:15 am
Posts: 6
Post Whiteboard Missorting with Minis
So I have been having this issue for a while, not sure if it happened when we updated to OpenRpg 1.8.0 or afterwards. Basically to repro draw a line using either the polyline or freeform tool and place a mini over it, the line is hidden by the mini.

We tend to run our quests with locked tiles for our maps with lines and minis sitting on top of it. It has gotten to be pretty annoying lately, anyone know a work around??? Thanks.


Tue Oct 04, 2011 2:16 am
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Joined: Wed Dec 09, 2009 9:39 pm
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Post Re: Whiteboard Missorting with Minis
I am pretty sure the change was made do to consumer requests. In Traipse I allow users to drag the tabs around so they can order how the layers are drawn.

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Tue Oct 04, 2011 3:31 am
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Post Re: Whiteboard Missorting with Minis
Could you point me to where the draw order is controlled? I would like to change it locally for me and have my players change it also. Thanks.


Wed Oct 05, 2011 8:51 pm
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Post Re: Whiteboard Missorting with Minis
Drag the layer tabs into the order you want them to draw. Left to right being bottom to top. The Background and Fog layers are drawn first and last no matter where they are positioned.

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Wed Oct 05, 2011 9:10 pm
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Post Re: Whiteboard Missorting with Minis
Very sorry I should have been clearer, looking for the .py where the draw order is controlled for the base OpenRPG.

Though I have considered switching to Traipse a few times recently my players are stuck in there ways. My current plan is to evaluate Pious Paladin when it releases and then decide, most likely doing so at each code release.

Thank you again for answering promptly.


Fri Oct 07, 2011 12:03 am
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Post Re: Whiteboard Missorting with Minis
map.py

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Fri Oct 07, 2011 12:59 am
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Joined: Fri Aug 13, 2010 2:15 am
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Post Re: Whiteboard Missorting with Minis
Thank you worked great. We tested on one client last week was awesome, will be rolling it out to other clients this week.

I am also looking forward to see what the next version of Traipse is like and to know what you have planned for the version following that.


Sat Oct 15, 2011 12:38 am
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