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RPGObjects News
Posted by Charles Rice on 2010-03-30
The worst of the worst are incarcerated in Rock City and are detailed in this new villain book by Charles Rice.

Posted by Chris Davis on 2010-03-19
While it's been quiet on the RPGObjects rpg front (Vig Press is still doing great work), we do have something new: Modern Dispatch (#139): Vampire Hunters20 by Paul King.

Posted by Charles Rice on 2010-03-08
Modern20 and Supers20 author Charles Rice has a villain sourcebook on the way for Supers20 called U.S.H.E.R. Dossiers: Public Enemies!

The worst of the worst are incarcerated in U.S.H.E.R.'s Rock City prison on Alcatraz Island. These are the 22 most dangerous men and women alive, criminals only one jail could hold. 


Learn the secrets behind Earth's Mightiest Villains and why your heroes should pray they never escape: 

Armory: a psychotic weapons master capable of forming any weapon from the power of mystic crystals brought to Earth by the dreaded Scion. 

Atrocity: the result of a failed WWII super-soldier program, he is raw savagery and unstoppable power wrapped in an immortal body. 

Brainstorm: one of the smartest men alive, a man who believes he is destined to use his genius to rule the world.

Garotte: this hired killer uses his elastic form to enter any room and silently choke his target to death.

Equinox: for decades a mad scientist conducted experiments on his four children to turn them into heroes, when he finally succeeded however, he was the first victim of children traumatized by a lifetime of painful tests and treatments. They are masters and mistresses of the elements:
  • Brimstone: her touch is a fiery death, her breath the poisonous smoke of an erupting volcano
  • Gale Force: a living creature of air, he can generate a wind to knock down a building or steal the breath from your lungs
  • Permafrost: like the arctic she can kill you slowly or in minutes
  • Sculpture: the man of granite
Ground Zero: a great scientist turned into a living nuclear bomb by a freak accident, his uncontrollable powers led him to beg for incarceration in Rock City.

The Hollow Men: they claim they are heroes from a future where overpopulation has doomed the Earth but their proposed solution made them enemies of the world. Led by super-genius Walter Frazier, this team of fanatics is determined to reduce Earth's population by 90% by any means necessary.
  • Lunatic: a man with the strength and ferocity of a feral beast, he hunts by night and humans are his favorite prey.
  • Throttle: as fast and deadly as a bullet, anything he can't fly around he can fly through.
  • Aura: beautiful and deadly, this alien lives off the lifeforce of sentient creatures and Dr. Frazier has promised her more than she could ever consume in the bloated race of humanity.
  • Grotesque: a gargoyle made flesh, this relentless killer claims to be a mystical creature. Regardless, his sadistic pleasure in the death of the living makes him a terror no one wants to confront.
  • Dr. Walter Frazier: this time traveling genius from the future has concluded that only the most radical solution can save humanity from itself. 
Omega: she is the world's greatest assassin, armed with weapons, sensors and body armor of her own design. She could be a great hero but she loves only money.

Shillelagh: The owner of a mystical Irish staff, this madman seeks to rend the veil between dimensions permanently, allowing the beasts of legend dominion over an earth that once was theirs.

Skullcap: no one knows what the motivation of this silent killer is but his psychotic rages are legendary. 

Stigma: once a great hero, this superhuman brute has sworn himself to Brainstorm, content to protect him until his inevitable conquest of Earth.

Strongarm: not the brightest criminal in the world, still, his seemingly limitless might and invulnerability brought him within a hair of uniting half the world's organized crime families under his control. 

Tower: the mightiest robot ever constructed, this relentless machine of terror was initially designed to serve as a new body for the Savant. When the transfer of his consciousness was interrupted by USHER agents, the body somehow became self-aware and is determined to wipe out all organic "viruses" infesting Earth, replacing us with its new progeny. First it will kill its creator, then the rest of humanity. 
Posted by Charles Rice on 2009-12-09
Mecha Omega provides a complete Mecha and Kaiju rule set, along with two campaign models, all in a lean 22 page package. This product provides rules for constructing a mech from the ground up, as well as growing Kaiju for them to fight. Mecha Omega is a generic OGL product, meaning it should work with any OGL game where characters have a Defense statistic that rises with character level, which obviously includes Modern20.

Posted by david jarvis on 2009-08-05
Hi everyone, I'm pleased to announce the release of the modern20 version of Interface Zero!

Now you have everything you need to play in the action-packed, frenetic worlds of 2088! IZ comes with hacking rules, new occupations, backgrounds, feats, equipment, golemmechs and especially, cyberware!

Posted by Chris Davis on 2009-08-04
Voyages of Discovery is finally on sale! Download the preview!

Voyages of Discovery is a complete fantasy game powered by the Modern20 game engine and set in a sword and sorcery world that technologically resembles 19th century Earth. Voyages of Discovery is a complete setting and game system in one book, nothing else is needed to play.

Print Edition
I'll be sending the printer files to Amazon at the end of the week, giving customers a few days to report any typos we missed. Feedback will be rewarded! You can purchase the print edition now (or upgrade later), but please know that is will take allow 4-6 weeks for delivery depending on when you order.

Posted by david jarvis on 2009-07-12
Hi everyone, Charles Rice has finished the conversion of Interface zero to the Modern20 system and it's in editing! I though I'd give you guys a little preview of what you can expect. So, without further Adeu, Here's the Nile security Program.

AI SECURITY PROGRAM: NILE TECHNOLOGY SPHINX

(Military-grade encryption/defense program)

A NILE Sphinx is a high end AI defensive program that appears in VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above her head. A sphinx is typically attached as a guardian program to important files or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies.

 

AI, Security Program: Nile Sphinx (Powerhouse 8): HD 10d10; HP 55; Init +1; Spd 30 ft; Defense 24, flatfooted 16 (+1 Dex, +7 Int, +6 Class); BAB +8; Atk +14 melee (1d10+11 cutter), or +9 ranged (by weapon); SQ Melee Master; AL Company; SV Fort +14, Ref +6, Will +6, Rec +4; Rep +4; Str (Pro) 18, Dex (Fin) 12, Con (Rob) 0, Int 20, Wis 18, Cha 18.

Background: Manmade AI

Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)

Hobby: Firearms

Skills: Academics (Current Virus Profiles) 11 (+16), Computers 11 (+16), Engineering 11 (+16), Firearms 4 (+5), Influence 11 (+15), Legal 11 (+15), Perception 11 (+15), Read/Write Language (native+ 5 more), Speak Language (native+ 5 more), Unarmed 11 (+15), Weapons 11 (+15)

Feats: Attack Focus 1 (Cutter), Attack Focus 2 (Cutter), Attack Specialization 1 (Cutter), Attack Specialization 2 (Cutter), Book Learning 1: +2 Intelligence, Great Fortitude x2, Lucky, Night Vision, Smart Defense: +2 Intelligence modifier for this feat, System Hog

Access/Contacts/Followers: Top Secret Access

Wealth: 5

Possessions: Cutter: deadly, +3 damage; Codewall: 4 DR

Character Disadvantages: Code: Loyal to Company (DSR 2)

 

Posted by Chris Davis on 2009-06-16
Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign.

Posted by Chris Davis on 2009-03-16
I'm pleased to announce that Charles Rice's Modern20 is now available in print (and in full color). I sent the files to Booksurge/Amazon last week and they are now ready for printing. It should soon appear on Amazon anytime now and you can order from RPGObjects right now!

Like I did for my first batch of print books, I'm taking orders this week and then ordering stock on Friday. So to ensure your copy order by Friday.

Note that you can get it quicker from Amazon directly, but we make more when you buy it from us. We appreciate the support either way.

Also on Kindle...
Modern20 is soon to be available via Amazon Kindle. This was sort of experiment for me, and it sadly had mixed results.

Unfortunately the kindle doesn't support tables, which really sucks for an RPG book. Using the power of my newly created modern20 database, I was able to make it as Kindle friendly (which uses a subset of HTML but doesn't support the TABLE tag!) as possible.

I still think it's useful if you own a Kindle, but not if your looking up something in a table (i.e. chemistry explosions table). But I'll make this commitment to Kindle users, as Amazon improves better formating options for the Kindle, I'll keep updating the book (and updates are free).

Posted by Chris Davis on 2009-01-20
The Sixth Seal come to a climatic conclusion in the Modern Dispatch 133

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