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RPGObjects News
Posted by david jarvis on 2009-08-05
Hi everyone, I'm pleased to announce the release of the modern20 version of Interface Zero!

Now you have everything you need to play in the action-packed, frenetic worlds of 2088! IZ comes with hacking rules, new occupations, backgrounds, feats, equipment, golemmechs and especially, cyberware!

Posted by david jarvis on 2009-07-12
Hi everyone, Charles Rice has finished the conversion of Interface zero to the Modern20 system and it's in editing! I though I'd give you guys a little preview of what you can expect. So, without further Adeu, Here's the Nile security Program.

AI SECURITY PROGRAM: NILE TECHNOLOGY SPHINX

(Military-grade encryption/defense program)

A NILE Sphinx is a high end AI defensive program that appears in VR as a classic sphinx with the hindquarters and forelimbs of a lion, the wings of a falcon and the head and torso of a beautiful woman, the neon NILE Technological Enterprises logo and trademark revolving above her head. A sphinx is typically attached as a guardian program to important files or domains. Intruders are met with a logic problem that must be overcome in order to proceed. Such problems usually involve symbolic or abstract logic and might include complex VR simulations. In direct VR combat, sphinxes use their powerful claws to flay the avatars of their enemies.

 

AI, Security Program: Nile Sphinx (Powerhouse 8): HD 10d10; HP 55; Init +1; Spd 30 ft; Defense 24, flatfooted 16 (+1 Dex, +7 Int, +6 Class); BAB +8; Atk +14 melee (1d10+11 cutter), or +9 ranged (by weapon); SQ Melee Master; AL Company; SV Fort +14, Ref +6, Will +6, Rec +4; Rep +4; Str (Pro) 18, Dex (Fin) 12, Con (Rob) 0, Int 20, Wis 18, Cha 18.

Background: Manmade AI

Occupation: Hacker: Perks 2 (Aggressive Stance, Precision Strike)

Hobby: Firearms

Skills: Academics (Current Virus Profiles) 11 (+16), Computers 11 (+16), Engineering 11 (+16), Firearms 4 (+5), Influence 11 (+15), Legal 11 (+15), Perception 11 (+15), Read/Write Language (native+ 5 more), Speak Language (native+ 5 more), Unarmed 11 (+15), Weapons 11 (+15)

Feats: Attack Focus 1 (Cutter), Attack Focus 2 (Cutter), Attack Specialization 1 (Cutter), Attack Specialization 2 (Cutter), Book Learning 1: +2 Intelligence, Great Fortitude x2, Lucky, Night Vision, Smart Defense: +2 Intelligence modifier for this feat, System Hog

Access/Contacts/Followers: Top Secret Access

Wealth: 5

Possessions: Cutter: deadly, +3 damage; Codewall: 4 DR

Character Disadvantages: Code: Loyal to Company (DSR 2)

 

Posted by david jarvis on 2009-06-05
Written by Andrew Bacon, Salvage Run is a  29 page True20 adventure for the Reign of Discordia campaign setting. The adventure begins in Rover's Beacon, a space station that orbits the gas giant Teron and serves as a major trading post. It is a major port-of-call for traders of all sorts, and a popular embarkation point for expeditions to the uncharted systems beyond the Frontier. This adventure is designed for four to six fifth level characters.

Salvage Run can be played as either the second part of the campaign begun in Virus, or as a stand alone adventure. It further explores the twin threats of the R'Tillek and the Lamagos Star Navy, as well as introducing a new species, which may prove more important to the fate of the former Imperium than would at first seem apparent....

Grab your copy today!


Posted by david jarvis on 2009-05-22
Angari: Secrets for Sale is available now!

Posted by Chris Davis on 2009-04-27
Now in the Runequest flavor, the Survivors guide to the Age of Blood.

Posted by david jarvis on 2009-04-15
It's been a long road for this one, but I'm pleased to announce that Reality deviants' First 4th edition supplement, Scarrport: City of Secrets is now on sale!

Posted by david jarvis on 2009-04-08
We at Reality Deviant Publications want to show our appreciation for everyone who has supported us in the past and impress on those of you who might be considering picking up our PDFs that we are committed to bringing you the best game supplements we can possibly make in the future.


In light of the events of the past couple of days, we are putting all* of our True20 books on sale for either 1 dollar or 2 dollars at DTRPG and RPGNOW, depending on the size of the book.

So, if you have been wanting to check out some of our titles, but were on the fence, or you just want to add to your true20 collection now is the time!

Once again. Thank you so much for all of your support. We  wouldn't be able to do this without your patronage.

You can grab these PDFs here

-David Jarvis
President of Reality Deviant Publications

*-due to licensing terms, we cannot offer our True20 conversion of Colonial Gothic for a reduced price.

Posted by david jarvis on 2009-02-11
Chris Gath (Crothian) has posted a review for Interface Zero on ENworld


You can Check it out here:

Posted by david jarvis on 2009-01-05
Reality Deviant Publications makes it's first foray into 4th edition gaming with Scarrport: City of Secrets, the first in our line of Campaign Cutouts, gaming supplements you can drop into any campaign setting.

Like all gamers, you are either using a published game setting, or have created your own amazing “home brew” worlds to play in. So why bother with a new setting? That was the fundamental question I grappled with when designing the concept for Campaign Cutouts. Even the most intricate worlds have a few blank spaces on the map. Campaign Cutouts help you fill in those spaces, providing you with interesting locations for you to plug right into your game with little or no work on your part. Optimally, you can use each Campaign Cutout “right out of the box” for one-shot games or even a mini-campaign. Campaign Cutouts are designed to be setting neutral, providing you with just enough information about the region and its inhabitants to make the campaign cutout playable, but not so much that you feel like you would have to shoe horn the material to fit with your world. Since each element of this Campaign Cutout is presented in modular format, you can use any part of this product as a stand alone element, adding or dropping each individual component as you see fit.

Campaign Cutouts introduce new material for players and game masters to use in their 4th Edition Dungeons and Dragons™ games. In each Campaign Cutout, you will find detailed information about the location and its inhabitants, new races, paragon paths, new monsters, feats, magic items, region-specific hazards and much more! The first Campaign Cutout introduces you to the infamous city of Scarrport, a seedy trade port on the banks of the mighty Torberyn River where it converges with the Wellspring River. Scarrport is widely known as the gateway to the Hellfury Peaks — a mysterious region where evil festers in every crag, it’s influence spreading across the region like a raging firestorm. Unholy hell spawn roam the rugged mountain range, preying on unwary travelers and adventurers who seek to make their fortunes exploring the countless ruins dotting the land.

Dangerous cults who worship dark gods riddle Scarrport’s four boroughs, using the city as a base of operations from which they spread their influence to other kingdoms. No place for the naïve, the thieves and grifters of Scarrport lurk around every corner of this bustling city, preying on newcomers like a school of night fang eels on deep water trout. The unwary are soon parted with their money and possessions in this dangerous city or on the myriad river boats that stop in Scarrport to offload goods and pick up passengers. Yet, despite its unsavory reputation, Scarrport is a magnet for heroes in search of adventure. From the brothels, drug houses and gambling dens of the Fens to the boats traveling the Torberyn and Wellspring Rivers, or beyond the city in the demon-infested Hellfury Peaks and the tangled Dark Wood, the possibilities for adventure are boundless.

Inside Scarrport, city of secrets you'll find a new 30 level character class (the Elemental Master), new feats for the class, five paragon paths, an epic destiny and 3 new races; the Ghodon, the Gremlin, and Otterfolk! You'll also find new monsters including the Fel giant and the Night Fang eel!
Look for this great supplement for 4th Edition Dungeons and Dragonsâ„¢ soon!

Posted by david jarvis on 2008-11-21
Written by Mathew Kaiser and David Jarvis, the book of bones is 69 pages of new creatures and templates for your True20 Game! While all fo these creatures are set in the war-torn world of Simarra, they can easily be used in your own amazing campaign worlds! Grab your copy today!

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