
Pathfinder Wed 8pm CST *update may 14th not recruiting*
WE ARE NO LONGER RECRUITING
Our first session will be the 19th. We'll use it for an all around, character bashing session. Work out details, get equipped, that sort of thing. We might even get some adventuring started.
I'm going to go ahead and lock the player list now. Feel free, however, to contact me about a waiting list, if you'd like.
Our party:
Xaoc: Sluagh Sidhe Arcane Mechanik (from Iron Kingdoms)
Feandre: Human Duskblade
Sebadias: Goliath Fighter
Pyroth: Half-Elf Mage (From Monte Cooks World of Darkness)
Zalun: Changeling Assassin (From the Assassin's Handbook)
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The Rules So Far:
We are using Pathfinder as the base.
Otherwise, I will probably allow any race or class, provided we are able to make it Pathfinder compatible (mostly just change the skill list, and calculate the CMB and CMD).
If you have Monte Cook's World of Darkness d20, you can use the magic system from there, of course, you can also use the regular system as well.
It will start at level 4, and we'll use the Pathfinder Heroic system:
Roll 2d6, and add 6. Arrange as desired. Max HP to start with (plus Con bonus, of course).
6,000 gp to start.
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Campaign: Stellar Uprising
Imagine two grand, decadent space-faring cultures (spelljammer style, sailing ships drifting between the stars). One is predominantly human, while the other is predominantly elven. These two empires begin to clash over resources on the fringes of their space. Eventually, the situation becomes totally untenable, and war breaks out. For years both sides send forces to clash and take newly discovered planets and other assorted resources from the other. The warforged are created (I'm going to draft up ways to tell the difference between a human-made warforged, and other makes) to aid in the fight. Massive fleets batter each other on an almost daily basis.
Finally, the elves put together the largest armada they've ever assembled. They figure a strategic strike against the human homeworld will knock the resolve out of them. Little do they know that the humans have come up with a similar idea. Both fleets meet at Tiberion's Leap, a world without a sun to orbit in the middle of a vast, nearly uncrossable expanse. The battle is massive and bloody. Gunfire, magic, curses, all are slung with abandon. But something happens. No one knows for sure if the planet just naturally decided to explode, or if it was overloaded with magic, but most of both fleets are devastated in the fallout.
The war is officially still on, but with the majority of each fleet lost in a single battle, there is little opportunity to continue fighting. It is at a standstill. However, with the remaining forces stretched thin, rebels have begun to do their work. There are a lot of reasons, of course. The war is too much of a strain on the economy. The common people were tired of not having proper representation, or maybe they just didn't like their rulers. Either way, the rebels now see the time as right to strike back and unseat the old rulers.
Both empires are struggling just to hold on to what they already have, while at the same time, trying to control the rebellions festering at home. And now, at the worst possible time for anyone, a new force has arrived. Stories vary about what that force is, or what they are capable of, but all stories agree that when they attack, they win.
That is where the adventures start. The players are aligned with no one in particular, able to choose rebellion or patriotism, as they wish. Even independence is a viable option at this point. Imagine a sea-faring campaign with nebulae and black holes as backdrop.
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Further, I maintain a blog at
http://mentalrandomness.wordpress.com/.
More information about the campaign is available there, and will be added as the campaign progresses.