Now it's been released!
These guys know horror. In fact, they're doing Horror20 for Modern20, coming soon, so if you'd like a taste of their brand of horror or their signature horror setting, you should definitely check the book out.
You can find out more here:
After inputting a bulk of the rules into the Modern20 Database, I updated the PDF for a final time before get goes to print. So this will mark our final update ( which is version 1.3).
It's not a big update, containing mostly typo corrections and small rule tweaks. The biggest changes come in the occupations improved feats, which I tweaked mostly for consistency.
The other good news is I'll be printing Modern20 in full COLOR . It will make the book more expensive, but I think it would be such a waste to gray scale all of Anthony Cournoyer's beautiful color artwork.
Also, inputing the rules into the database will allow me to put Modern20 into Amazon Kindle.
I was caught off guard a little by this adventure path because of preconceived notions I have about adventures, experience and levelling with other OGL games. There are basically 5 or 6 main objectives in this adventure path and for completing each major objective your characters will become more powerful. The format is also a bit different that what I expected, each adventure has an objective with complications and opponents but its written more as a framework for the GM to breathe life into then a scripted story. I think out of the six adventures only three occur in a required order and not all of the six are necessary to develop the story with your players. I think this gives the book a very sandbox-like appeal similar to some objective or non-linear videogames; the encounters allow the players to define their character, establish their humanity and establish themselves within the criminal world. For all the freedom this represents, the author has provided lots of ideas and plenty of opponent stats to cover most situations.
Read the rest here