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Old-School Psionics takes a "what if" approach to psionics, presenting an alternate set of rules to those found in the original core rules.
If you'd like to bring psionics into your game without the need for complicated charts and attack matrices, Old-School Psionics presents the Mentalist, a new character class dedicated to psionic abilities, which are detailed similarly to spells and broken down into seven levels of power. Psychic abilities are broken down into four disciplines and dozens of new abilities are presented. Old-School Psionics also brings back several classic psionic monsters including the Aboleth, the Duergar, the Brain Mole, the Doppleganger and the Duergar. Some new monsters are also included such as Men (Astral Wanderer) and the inscrutable Unseen Masters. Finally, a brief campaign sketch is presented that takes place in the Astral city of Nexus, gateway to the planes, which includes random encounters and sketches of several alternate prime material planes for characters to visit.
Stalwart knight. Bringer of justice. Defender of the weak. The paladin fulfills many roles. This supplement allows a player to individualize a paladin based on how he imagines his character's faith manifests as abilities and powers. New class abilities are presented in a modular format, encouraging a mix-and-match approach to character construction, enabling greater variety, and allowing paladins of any level to benefit from Paladins Prevail. You will also find suggested combinations of these abilities and a series of new feats all paladins can use. Grab Your copy today!
The Reaver fight club is an underground pit fighting arena ready to drop into any campaign. Fully stocked with npcs, encounters for a wide range of levels and rules for fighting in the arena, and map tiles for you to use on your table, this supplement has everything you need to begin play immediately.