var WebSite = { My : Sign In, Create Account, Cart ], Games : [ Darwin's World, Tiamat, Modern^20, Modern d20 ], Misc : [ Store, Downloads, Blog, OpenRPG ], Search : }
RPGObjects News
Posted by david jarvis on 2011-04-19
Hi Everyone, I'm pleased to announce the release of Boston: The Broken Cradle of Liberty! Grab your copy today!

Posted by david jarvis on 2011-02-10
Hi everyone, I'm pleased to announce Zeeks: Psionics in 2088 is now on sale here on our website!

Posted by david jarvis on 2010-10-08
I just thought I'd give ya'll a preview of the artwork in the first supplement for Interface Zero: Zeek, Psions in 2088

Posted by david jarvis on 2010-06-01
AGA X-2 Particle Beam rifle

Produced by Act of God Armaments, the AGA X-2 particle beam rifle is a directed energy weapon which fires electrons at near-light speeds to impact on targets with nearly 1 gigajoule of kinetic energy. The speed at which this weapon fires and the resultant force renders modern ballistic armor nearly useless. While a potentially devastating weapon, the AGA X-2 has its share of problems.

The weapon has to recharge after it is fired, a process that takes 2 rounds.  Additionally, some models are prone to overcharging which can result in  atomic explosions. Any time snake eyes is rolled on a Shooting attack the weapon's energy cartridge has reached critical mass and will explode within 1d4 rounds, doing  3d10 damage to everything in a large burst template. The cartridge can be ejected and thrown, providing the character has time to do so.

·         Range: 10/20/40

·         ROF: 1

·         Hydrogen cells provide 10 shots before needing to be replaced.*

·         Takes 2 rounds to recharge before it can be fired again.

·         2d10 damage

·         AR 4

·         Military weapon. Not available on the open market.

Posted by david jarvis on 2010-05-15
Gun Metal games is pleased to release the third installment in our Class Options game line by Stefen Styrsky: Rangers Renewed! Grab your copy today!

Posted by david jarvis on 2010-04-01
Hi everyone, I'm happy to announce the Beta test for the Savage Worlds editon of Interface Zero is available as a free download! In this 67 page eBook, you'll find everything you need to create a character for IZ. Future freebies will expand on this material, providing cool stuff like one-sheets, most wanted lists, the latest pieces of cyberware to hit the mean streets and much more! This eBook contains the first 3 chapters. I've excluded the equipment chapter for the time being because I'm waiting on some cool stuff from one of the guys writing for me. Rest assured though, once I get it, I'll be handing out a hefty preview.

Posted by Charles Rice on 2010-03-30
The worst of the worst are incarcerated in Rock City and are detailed in this new villain book by Charles Rice.

Posted by Charles Rice on 2010-03-08
Modern20 and Supers20 author Charles Rice has a villain sourcebook on the way for Supers20 called U.S.H.E.R. Dossiers: Public Enemies!

The worst of the worst are incarcerated in U.S.H.E.R.'s Rock City prison on Alcatraz Island. These are the 22 most dangerous men and women alive, criminals only one jail could hold. 


Learn the secrets behind Earth's Mightiest Villains and why your heroes should pray they never escape: 

Armory: a psychotic weapons master capable of forming any weapon from the power of mystic crystals brought to Earth by the dreaded Scion. 

Atrocity: the result of a failed WWII super-soldier program, he is raw savagery and unstoppable power wrapped in an immortal body. 

Brainstorm: one of the smartest men alive, a man who believes he is destined to use his genius to rule the world.

Garotte: this hired killer uses his elastic form to enter any room and silently choke his target to death.

Equinox: for decades a mad scientist conducted experiments on his four children to turn them into heroes, when he finally succeeded however, he was the first victim of children traumatized by a lifetime of painful tests and treatments. They are masters and mistresses of the elements:
  • Brimstone: her touch is a fiery death, her breath the poisonous smoke of an erupting volcano
  • Gale Force: a living creature of air, he can generate a wind to knock down a building or steal the breath from your lungs
  • Permafrost: like the arctic she can kill you slowly or in minutes
  • Sculpture: the man of granite
Ground Zero: a great scientist turned into a living nuclear bomb by a freak accident, his uncontrollable powers led him to beg for incarceration in Rock City.

The Hollow Men: they claim they are heroes from a future where overpopulation has doomed the Earth but their proposed solution made them enemies of the world. Led by super-genius Walter Frazier, this team of fanatics is determined to reduce Earth's population by 90% by any means necessary.
  • Lunatic: a man with the strength and ferocity of a feral beast, he hunts by night and humans are his favorite prey.
  • Throttle: as fast and deadly as a bullet, anything he can't fly around he can fly through.
  • Aura: beautiful and deadly, this alien lives off the lifeforce of sentient creatures and Dr. Frazier has promised her more than she could ever consume in the bloated race of humanity.
  • Grotesque: a gargoyle made flesh, this relentless killer claims to be a mystical creature. Regardless, his sadistic pleasure in the death of the living makes him a terror no one wants to confront.
  • Dr. Walter Frazier: this time traveling genius from the future has concluded that only the most radical solution can save humanity from itself. 
Omega: she is the world's greatest assassin, armed with weapons, sensors and body armor of her own design. She could be a great hero but she loves only money.

Shillelagh: The owner of a mystical Irish staff, this madman seeks to rend the veil between dimensions permanently, allowing the beasts of legend dominion over an earth that once was theirs.

Skullcap: no one knows what the motivation of this silent killer is but his psychotic rages are legendary. 

Stigma: once a great hero, this superhuman brute has sworn himself to Brainstorm, content to protect him until his inevitable conquest of Earth.

Strongarm: not the brightest criminal in the world, still, his seemingly limitless might and invulnerability brought him within a hair of uniting half the world's organized crime families under his control. 

Tower: the mightiest robot ever constructed, this relentless machine of terror was initially designed to serve as a new body for the Savant. When the transfer of his consciousness was interrupted by USHER agents, the body somehow became self-aware and is determined to wipe out all organic "viruses" infesting Earth, replacing us with its new progeny. First it will kill its creator, then the rest of humanity. 
Posted by Charles Rice on 2010-01-19

Old-School Psionics takes a "what if" approach to psionics, presenting an alternate set of rules to those found in the original core rules. 


If you'd like to bring psionics into your game without the need for complicated charts and attack matrices, 

Old-School Psionics presents the Mentalist, a new character class dedicated to psionic abilities, which are detailed similarly to spells and broken down into seven levels of power. 

Psychic abilities are broken down into four disciplines and dozens of new abilities are presented.

Old-School Psionics also brings back several classic psionic monsters including the Aboleth, the Duergar, the Brain Mole, the Doppleganger and the Duergar. 

Some new monsters are also included such as Men (Astral Wanderer) and the inscrutable Unseen Masters. 

Finally, a brief campaign sketch is presented that takes place in the Astral city of Nexus, gateway to the planes, which includes random encounters and sketches of several alternate prime material planes for characters to visit. 

Posted by david jarvis on 2009-12-17
Paladins Prevail!

Stalwart knight. Bringer of justice. Defender of the weak. The paladin fulfills many roles. This supplement allows a player to individualize a paladin based on how he imagines his character's faith manifests as abilities and powers. New class abilities are presented in a modular format, encouraging a mix-and-match approach to character construction, enabling greater variety, and allowing paladins of any level to benefit from Paladins Prevail. You will also find suggested combinations of these abilities and a series of new feats all paladins can use. Grab Your copy today!

Page 1 of 4