Darwin's World Savage Worlds: Survivor's Handbook
Discount for d20 Survivor's Handbook Owners:
If you already own the d20 Survivor's Handbook and want the Savage Worlds version as well, use the following bundle+ to get it for only $2:
If you want the print edition of DW SW, you should still purchase the PDF version at the discount and then upgrade to the print edition. This will give you the maximum discount.
In addition to the core rule book, we have released an introductory adventure, Seeds of Rage.
You can grab both books in our Abandon All Hope Starter Bundle+
Abandon All Hope is a science-fiction/supernatural horror role-playing game in which players take on the role of the condemned aboard an automated spaceship that has plunged over the edge of the known universe. Here, in another dimension, they must contend with escaped lunatics, robotic controllers, and monstrous aliens who feed off of their fear and suffering. Former convicts are now the heroes, and every day is a fight for survival. For those who seek it there will be chances to escape, to gain power, embrace damnation, or seek redemption...
The RPG Coupons group is an announcement only list, so the only emails you will receive on the list is coupons for books on our storefront. You can join the list HERE.
The Canterbury Isles are an idyllic region, once the western edge of the mighty Kingdom of Damask, they were set adrift when that empire descended into the flames of anarchy.
Edit: correction, it will be released Tuesday.
The first in a series, the Gazetteer of the Known World provides an overview of the world, its gods, customs and social hierarchies.
It includes three full pantheons of deities, new rules for making the clerics of one deity different from those of another deity, rules for social class, and a new class, the Crusader.
The Gazetteer also includes four new variant classes: the Anti-Paladin, the Bounty Hunter, the Hunter and the Poacher. Variant classes take an existing class and modify it just enough to give it a new feel.
The Darwin Race adventure didn't go as well as I hoped. The adventure needs a lot of tweaking so it may be a few weeks before I release that. I played Revenge of the Terminals again as an event, and I think it's the best gencon adventure I've written. It just works very well for a convention event. Sometimes you strike gold and sometimes you don't.
I played a ton of board games too, which is what I do at night. I played some Power Gird, Game of Thrones, Twilight Emporium (I won), Steam, Cash and Guns, and some hearts. I always purchase at least 2 new board games and this year it was Steam and Neuroshima Hex. We played Steam twice, playing it wrong both times, so the verdict is still out on that one. I haven't played Neuroshima Hex. It's a post apocalyptic board game import from Poland. Tell me that doesn't sound awesome!
One thing that is always great about gencon is that it really recharges you creative batteries. Normally I come home with lots of ideas, but that is often stifled in some ways as I normally have a slate of projects 6-8 months in the pipe. But this year I only have a few minor things. So I'm very excited.