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RPGObjects News
Posted by Charles Rice on 2009-04-30
A lot of the gear you find in the wasteland has seen better days. Take a gander at the weapon condition table to get a taste of how it all works.


d20 Roll

Weapon
Condition

Failure

Chance

Attack Rolls

Range

Inc.

Cost

1-5

Very Poor

1-5

-4

-30 ft.

-5

6-10

Poor

1-4

-2

-20 ft.

-4

11-14

Heavily Used

1-3

-2

-10 ft.

-2

15-16

Used

1-2

+0

-10 ft.

+0

17-18

Lightly Used

1-2

+0

+0

+2

19

Near-Mint

1

+0

+0

+4

20

Mint

1

+0

+10 ft.

+5

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3 Comments
Posted by Charles Rice on 2009-04-30 18:31:07
I played around with a lot of different effects for poor weapon condition. Ultimately I decided accuracy penalties and reduced range (which is a form of an accuracy penalty) were the way to go.

The failure chance is a natural attack roll with the weapon. If your attack is in that range, the weapon is reduced one grade in weapon quality.

So even a brand new weapon will deteriorate over time.
Posted by Michael Lafferty on 2009-04-30 20:26:55
it'd be kind of cool (cinematically) if a gun exploded when you tried to fire - - I can see where that would suck during play
Posted by Charles Rice on 2009-04-30 21:25:54
If a weapon in Very Poor condition rolls its failure chance that's exactly what happens. The weapon is destroyed and you take damage as if you had shot yourself with it.