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RPGObjects News
Posted by Chris Davis on 2009-08-07
Just for fun, I thought I'd post the player characters for the gencon 2009 event, Darwin Race. They are still rough. I got to clean them up and put them into a player friendly format.

Paradise Believer Champion (Mutant Smart Hero 3/Scholar 4/Road Warrior 3/Mech 2): CR 12; Medium-size humanoid; HD 3d6+3 plus 4d6+4 plus 3d10+3 plus 2d6+2; HP 61; Mas 12; Init +3; Spd 50 ft; Defense 22, touch 19, flatfooted 19 (+0 size, +3 Dex, +6 class, +3 equipment); BAB +7; Grap +7; Atk +7 melee (1d6+1/19-20, Mastercraft baton), or +10 ranged (3d10, Plasma Pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, x2 Int modifier; AL Paradise Believer; SV Fort +5, Ref +8, Will +10; AP 6; Rep +6; Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 8.
   Occupation: Craftsman (Repair, Survival)
   Background: Visionary Reinventor (Pilot)
   Mutations and Defects: Dual Cerebellum, Syncope
   Skills: Balance +1, Climb -2, Computer Use +18, Craft (electronic) +16, Craft (mechanical) +18, Decipher Script +8, Demolitions +6, Disable Device +14, Drive +17, Knowledge (Ancient Lore) +8, Knowledge (Physical Sciences) +14, Knowledge (Technology) +19, Navigate +10, Pilot +21, Read/Write Language +2 (Unislang, Ancient), Repair +25, Research +10, Search +10, Spot +4, Survival +11, Tumble +3
   Feats: Advanced Technology, Aircraft Operation (Jet Fighters), Armor Proficiency (light, medium, powered), Combat Driving, Drive-By Attack, Gearhead, Modern Aircraft Discipline, , Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Vehicle Expert
   Talents (Smart Hero): Savant (Repair), Linguist
   Talents (Scholar): Gossip, Ancient Technology (Modern Aircraft, Ancient Vehicles (Vehicle Expert)
   Talents (Road Warrior): Boarding Party, Offensive Driving
   Talents (Mech): Mastercraft +1, Quick Repairs
   Possessions: Mk1 Lighting, Mastercraft baton, Plasma Pistol, 3 Minifusion Cells

Ranger Champion (Mutant Dedicated Hero 3/Survivalist 5/Ranger 4): CR 12; Medium-size humanoid; HD 3d6+9 plus 5d10+15 plus 4d10+12; HP 97; Mas 16; Init +2; Spd 30 ft; Defense 20, touch 19, flatfooted 18 (+0 size, +2 Dex, +7 class, +1 equipment); BAB +11; Grap +12; Atk +12 melee (1d6+1, Rifle butt), or +14 ranged (2d8+2, FN P-90); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, adrenaline surge; AL Rangers; SV Fort +12, Ref +7, Will +6; AP 6; Rep +5; Str 12, Dex 15, Con 16, Int 10, Wis 14, Cha 8.
   Occupation: Guide (Drive, Navigate)
   Background: Guardian (Knowledge [Tactics])
   Mutations and Defects: Adrenaline Control, Sensitivity
   Skills: Climb +2, Demolitions +2, Drive +17, Handle Animal +0, Hide +4, Jump +3, Knowledge (Tactics) +13, Listen +7, Navigate +13, Ride +4, Sense Motive +5, Sleight of Hand +5, Spot +8, Survival +14, Treat Injury +3
   Feats: Advanced Firearms Proficiency, Advanced Technology, Burst Fire, Combat Driving, Drive-By Attack, Personal Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Track, Weapon Focus (FN P-90)
   Talents (Dedicated Hero): Skill Emphasis (Sleight of Hand), Faith
   Talents (Survivalist): Way of the Land, Hunter, Called Shot +2d6
   Talents (Ranger): Rigorous Training, Wanderer's Reputation, Terrain Specialization, Weapon Specialization
   Possessions: leather jacket, FN P-90, 4 boxes 5.56mm ammo.

Clean Champion (Mutant Strong Hero 4/Guardian 8): CR 12; Medium-size humanoid; HD 4d8+8 plus 8d10+16; HP 86; Mas 14; Init +1; Spd 40 ft; Defense 19, touch 18, flatfooted 18 (+1 Dex, +7 class, +1 equipment); BAB +12; Grap +15; Atk +16 melee (2d6+9/19-20, Katana), or +13 ranged (2d6+0, Beretta 92F); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, increased critical threat; AL clean; SV Fort +8, Ref +6, Will +3; AP 6; Rep +2; Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 10.
   Occupation: Caravan Guard (Drive, Spot)
   Background: Visionary Reinventor (Pilot)
   Mutations and Defects: Increased Movement, Critical Vulnerability
   Skills: Climb +6, Drive +15, Jump +7, Knowledge (Tactics) +9, Listen +2, Pilot +12, Repair +4, Sense Motive +2, Spot +10, Survival +4
   Feats: Archaic Weapons Proficiency, Cleave, Combat Driving, Combat Expertise, Combat Reflexes, Exotic Melee Weapon Proficiency, Improved Disarm, Improved Trip, Post-Apocalyptic Technology, Pounce, Power Attack, Primitive Technology, Simple Weapons Proficiency
   Talents (Strong Hero): Melee Smash, Improved Melee Smash
   Talents (Guardian): Defender +2, Weapon Focus, Tactical Aid, Weapon Specialization, Defender +4, Greater Weapon Specialization
   Possessions: leather armor, Katana, Beretta 92F, 3 boxes 9mm ammo.

Amazon Champion (Mutant Post-Apocalyptic Hero 3/Sister of the Desert 9): CR 12; Medium-size humanoid; HD 3d8+3 plus 9d8+9; HP 67; Mas 13; Init +2; Spd 30 ft; Defense 21, touch 19, flatfooted 19 (+0 size, +2 Dex, +7 class, +2 equipment); BAB +11; Grap +14; Atk +14 melee (3d6+3/19-20x3, Punch), or +13 ranged (2d6+0, Beretta 92F); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, DR 1/- vs. bludgeoning; AL amazons; SV Fort +7, Ref +8, Will +8; AP 6; Rep +4; Str 16, Dex 14, Con 13, Int 10, Wis 16, Cha 10.
   Occupation: Slave (Climb, Survival)
   Background: Visionary Reinventor (Drive)
   Mutations and Defects: Skeletal Fortification x4, Negative Chemical Reaction x3
   Skills: Climb +12, Drive +17, Hide +8, Jump +4, Knowledge (Mutant Lore) +1, Listen +5, Move Silently +8, Perform +4, Pilot +4, Sense Motive +7, Spot +7, Survival +14, Treat Injury +10, Tumble +6
   Feats: Advanced Combat Martial Arts, Armor Proficiency (light), Combat Driving, Combat Martial Arts, Concubine, Heroic Surge, Improved Combat Martial Arts, Mutation Advancement, Personal Firearms Proficiency, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Two Weapon Fighting, Withstand
   Talents (Post-Apocalyptic Hero): Mutation Knowledge, Mutant Weapon
   Talents (Sister of the Desert): Persuade, Natural Healing, Go For The Eyes, Fascinate, Inspire Rebellion, Male Fear
   Possessions: undercover vest, Punch, Beretta 92F, 3 boxes 9mm ammo.

Knights of Route 66 Champion (Mutant Tough Hero 3/Road Warrior 9): CR 12; Medium-size humanoid; HD 3d10+9 plus 9d10+27 plus 3; HP 106; Mas 16; Init +1; Spd 30 ft; Defense 19, touch 18, flatfooted 18 (+0 size, +1 Dex, +7 class, +1 equipment); BAB +11; Grap +15; Atk +13 melee (2d8+2, Desert Eagle), or +12 ranged (1d12+0/20x3, Greataxe); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility; AL Knights of Route 66; SV Fort +9, Ref +6, Will +5; AP 6; Rep +4; Str 14, Dex 13, Con 16, Int 8, Wis 12, Cha 10.
   Occupation: Predator (Hide)
   Background: Ritual Preservationist (Repair)
   Mutations and Defects: Abnormal Joint Flexibility, Attention Deficit
   Skills: Climb +5, Concentration +1, Craft (chemical) -3, Craft (electronic) -3, Craft (mechanical) -3, Craft (pharmaceutical) -3, Craft (structural) -3, Craft (visual art) -3, Craft (writing) -3, Disable Device -3, Drive +18, Escape Artist +3, Jump +6, Perform -2, Pilot +7, Repair +8, Sleight of Hand +3, Tumble +3
   Feats: Combat Driving, Double Tap, Drive-By Attack, Force Stop, Personal Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Quick Draw, Quick Reload, Rip a Clip, Simple Weapons Proficiency, Vehicle Expert
   Talents (Tough Hero): Remain Conscious, Robust
   Talents (Road Warrior): Boarding Party, Offensive Driving, Vehicular Evasion, Master Mechanic, Improved Sideswipe, Improved Hardness
   Possessions: leather jacket, Desert Eagle, Greataxe, 3 boxes .50AE ammo.

Foundationists Champion (Fast Hero 3/Foundation Road Jock 9): CR 12; Medium-size humanoid; HD 3d8+6 plus 9d10+18; HP 88; Mas 14; Init +4; Spd 25 ft; Defense 33, touch 23, flatfooted 29 (+0 size, +4 Dex, +9 class, +10 equipment); BAB +11; Grap +12; Atk +12 melee (1d4+1, Punch), or +15 ranged (2d12, Laser Pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Foundationists; SV Fort +7, Ref +10, Will +4; AP 6; Rep +4; Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 8.
   Occupation: Military (DW) (Pilot)
   Background: Advanced (Repair)
   Skills: Balance +12, Climb +2, Craft (mechanical) +7, Drive +21, Jump +5, Knowledge (Technology) +5, Pilot +22, Repair +12, Tumble +9
   Feats: Advanced Technology, Armor Proficiency (light, medium, powered), Combat Driving, Double Tap, Drive-By Attack, Futuristic Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Vehicle Expert
   Talents (Fast Hero): Evasion, Uncanny Dodge 1
   Talents (Foundation Road Jock): Vehicle Tactical Aid, Offensive Driving, Vehicular Evasion, Master Mechanic, Improved Sideswipe, Improved Hardness
   Possessions: Mk2 Ares, Punch, Laser Pistol, 4 energy clips.

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